but be aware that they could be a liability and make sure you know what you are doing. Large numbers of destroyers or heavy bombers can make good additions to these fleets. (always retreat carriers and recyclers before battle, then recall after) Heavy Cruisers + Fleet Carriers + Fighters (+ a few Battleships) full load + enough to come back and refill) Slower than cruisers.īEST FLEET COMPOSITIONS FOR ALL-ROUND ACTIONĬruisers + Carriers + Fighters (ratio. Higher shields are not worth the increased cost of armour over cruisers in most sitiations. plus the high power means they penetrate heavy shields much better than cruisers so you don’t need as big a fleet to get the job done. bombers and fighters are ineffective against them. Heavy cruisers (pack more punch) - you never need anything bigger than heavy cruisers. Although you need more in the fleet to take out the big stuff cause the shield penetration is not so good, you will lose less than with Heavy Cruisers or bigger cause the armour per credit is better, shields are not really good value on any ship. If you play right, you will lose far more value of fighters than anything else.Ĭruisers (best all round ship) - warp drives, decent speed, good armour per credit and strong enough to take out anything below p-rings and titans. (a good amount of carriers/fleet carriers are important). Far better armour per credit than anything else means you lose a lot less fleet if you have enough fighters with you. Will soak up damage in attack and defence and you need them for suiciding at enemy fighter defences. Keep Your Enemies Close, And Your Powder Dryįighters - necessary cheap fodder - lots and lots.
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